翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Urban Chaos: Riot Response : ウィキペディア英語版
Urban Chaos: Riot Response

''Urban Chaos: Riot Response'' is a first-person shooter video game developed by British games developer Rocksteady Studios and published by Eidos Interactive for the PlayStation 2 and Xbox. The game was released in spring 2006 and is currently Rocksteady's only non-''Batman'' game.
In the game, the main character is Nick Mason, a member of the newly formed "T-Zero" riot response squad, in an unnamed modern American city that's been overtaken by the notorious Burners gang. The gang members, armed with machetes, molotov bombs and firearms are attacking civilians, paramedics, firefighters and police officers, and it is up to him to stop them. He must defeat them by whatever means necessary in order to protect the city, capturing gang leaders and rescuing injured civilians along the way.
The weapons in Urban Chaos are from two teams, the Burners, and T-Zero.
==Development==
''Urban Chaos: Riot Response'' was known by three different names in development, it was first called Roll Call, a gritty first-person shooter set in a run-down city in the near future. Then the project became Zero Tolerance, a gritty first-person shooter following a member of an elite anti-gang unit who must defend a city under siege. The game was developed using the Havok physics engine for in-game physics effects.〔 ReplicaNet was used to supply the software in the online and LAN multiplayer action. Perforce Software's Source Control Management (SCM) System was used to manage the game's source code, documents, and digital asset development.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Urban Chaos: Riot Response」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.